Violence Scenes Involving Aggressive Conflict Case Assignment
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Violence Scenes Involving Aggressive Conflict Case Assignment
Video Game Rating System
Approximately 15% of men entering college played at least 6 hours per week of video games as high school seniors (1999).
Violent video games increased in popularity during the 1990’s. In games such as Mortal Kombat, Street Fighter, and Wolfenstein 3D, the object is to maim, wound, or kill opponents. The violence is graphic visually and in its sound effects.
Video Game Statistics
Video Games are classified into the following groups:
*Early Childhood
*Everyone ages 6 and older
*Everyone ages 10 and older
*Teen ages 13 and older
*Mature 17years +
Children are more likely to imitate the actions of a character with whom they identify.
In violent video games the player is often required to take the point of view of the shooter or perpetrator.
Video games by their very nature require active participation rather than passive observation.
Theoretical Rationale
*
Fosters social isolation
Women often portrayed as weaker characters that are helpless sex objects or portrayed in sexually provocative manner
Plots often based upon violence and aggression
Reinforces stereotypes of ethnic and gender groups
Can confuse reality and fantasy
Lowers children’s inhibitions
Increases desensitization
Grand Theft Auto: Vice City Clip
Who plays video games?
* 88% of households has
some form of video game* 70% of gamers are aged 18+
* The average gamer
is aged 24 – 35 years.
Most gamers have been
playing for approximately
11 yearsThe following statements that could come from a child have a common solution:
I’m bored and I need something to do.
I’m stressed out and I need some way to relax.
I don’t want to necessarily do my work right away.
I want to have some entertainment.
I need to waste some time.
When a child may feel these ways and more, a common thing it may turn to are video games, a source of various types of entertainment.
Many kids have these types of games, which is basically virtual entertainment with various kinds available from racing to adventure and such.
Some kinds of games are suited by age and as a result, these games are rated based on content and the age appropriate group for what is in store for the player.
Some games however, may not be ranked correctly in the case of violent video games which is a concern since it exposes many to trouble.
Violent video games contain many kinds of scenes that should not be exposed to children whose minds are still developing.
These games encourage violence toward others, no matter who they are in terms of species from animals to humans.
These kinds of games tend to raise adrenaline which lead to stimulus addiction which may lead to a decline in schoolwork.
YES
Violent video games can become problematic for a person’s mind cause a player to have a more aggressive mindset.
Besides the images it possesses, it’s a way to practice being violent in several ways.
This also leads to some problems indirectly such as obesity and low performance in school.
Violent skills are required and used by the player in order to achieve success.
With repeated actions of this violence, people practice these horrible acts and eventually learn to cause harm efficiently.
There are no rules to prohibit killing in most cases which give the player many opportunities to harm.
With a person wanting to kill more and more, aggressive behavior tends to increase in a person.
People may get addicted to these games which lead to a person practicing this violence more and more.
Recent violent video games tend to have realistic graphics giving the player an experience in what seems like real life.
Overall, a person is desensitized to violence when playing which is not a good thing especially since children who are usually playing these games are developing and are incorporating this to their growth.
A child may become more aggressive in reality since they practice this in their games.
A child may have trouble during confrontations with educators and peers since in video games, they teach themselves to be violent.
A person may have trouble distinguishing what is right or wrong after constant exposure to this violence since what is approved in these games tend to be frowned upon in reality.
Despite a child’s belief that these games are nothing, they really do lead to a change in a person’s mind.
This desensitization is also able to lead to changes in everyday life by having trouble with focusing in school and leads to aggressive behavior within one’s self and with others.
Desensitization has actually even led to something bad such as crimes and murders.
In 1999, Eric Harris and Dylan Klebold, students of a high school in Colorado, attacked several people at their school.
Thirteen people were shot and killed and twenty-three were wounded. Afterward, the two turned the guns on themselves.
The reason? There are many who say that it was the bloody, first-person shooter games that influenced them to do it.
When the case was investigated, it was found that Eric had rigged his already violent video games and made them his own customized shooting game, where the second player couldn’t fight back against the first player.
More than a year after he had been playing these personalized games of violence, Eric and Dylan seemed to have brought this scenario very much to life.
Are some violent video games direct links to murder?
A video game called “Manhunt” was taken off the shelves after a fourteen year old boy was murdered by a seventeen year old who had played the game.
“Manhunt” was said to be what influenced the seventeen year old to kill the fourteen year old, because apparently the game was essentially “a video instruction on how to murder somebody” as claimed by the victim’s father.
Both games were heavily based on violent ideas.
All three teens were accused of murder under the influence of violent video gaming.
These violent video games show the effects of severe desensitization to the point where crimes and deaths occurred.
The games were violent enough to the point where the players were able to learn how to apply their skills in this virtual simulation into real life.
Talk to your children about violent video games.
Instead of violent video games, give your children educational, interactive games that are not violent and fun.
Violence Scenes Involving Aggressive Conflict Case Assignment
RUBRIC
QUALITY OF RESPONSE NO RESPONSE POOR / UNSATISFACTORY SATISFACTORY GOOD EXCELLENT Content (worth a maximum of 50% of the total points) Zero points: Student failed to submit the final paper. 20 points out of 50: The essay illustrates poor understanding of the relevant material by failing to address or incorrectly addressing the relevant content; failing to identify or inaccurately explaining/defining key concepts/ideas; ignoring or incorrectly explaining key points/claims and the reasoning behind them; and/or incorrectly or inappropriately using terminology; and elements of the response are lacking. 30 points out of 50: The essay illustrates a rudimentary understanding of the relevant material by mentioning but not full explaining the relevant content; identifying some of the key concepts/ideas though failing to fully or accurately explain many of them; using terminology, though sometimes inaccurately or inappropriately; and/or incorporating some key claims/points but failing to explain the reasoning behind them or doing so inaccurately. Elements of the required response may also be lacking. 40 points out of 50: The essay illustrates solid understanding of the relevant material by correctly addressing most of the relevant content; identifying and explaining most of the key concepts/ideas; using correct terminology; explaining the reasoning behind most of the key points/claims; and/or where necessary or useful, substantiating some points with accurate examples. The answer is complete. 50 points: The essay illustrates exemplary understanding of the relevant material by thoroughly and correctly addressing the relevant content; identifying and explaining all of the key concepts/ideas; using correct terminology explaining the reasoning behind key points/claims and substantiating, as necessary/useful, points with several accurate and illuminating examples. No aspects of the required answer are missing. Use of Sources (worth a maximum of 20% of the total points). Zero points: Student failed to include citations and/or references. Or the student failed to submit a final paper. 5 out 20 points: Sources are seldom cited to support statements and/or format of citations are not recognizable as APA 6th Edition format. There are major errors in the formation of the references and citations. And/or there is a major reliance on highly questionable. The Student fails to provide an adequate synthesis of research collected for the paper. 10 out 20 points: References to scholarly sources are occasionally given; many statements seem unsubstantiated. Frequent errors in APA 6th Edition format, leaving the reader confused about the source of the information. There are significant errors of the formation in the references and citations. And/or there is a significant use of highly questionable sources. 15 out 20 points: Credible Scholarly sources are used effectively support claims and are, for the most part, clear and fairly represented. APA 6th Edition is used with only a few minor errors. There are minor errors in reference and/or citations. And/or there is some use of questionable sources. 20 points: Credible scholarly sources are used to give compelling evidence to support claims and are clearly and fairly represented. APA 6th Edition format is used accurately and consistently. The student uses above the maximum required references in the development of the assignment. Grammar (worth maximum of 20% of total points) Zero points: Student failed to submit the final paper. 5 points out of 20: The paper does not communicate ideas/points clearly due to inappropriate use of terminology and vague language; thoughts and sentences are disjointed or incomprehensible; organization lacking; and/or numerous grammatical, spelling/punctuation errors 10 points out 20: The paper is often unclear and difficult to follow due to some inappropriate terminology and/or vague language; ideas may be fragmented, wandering and/or repetitive; poor organization; and/or some grammatical, spelling, punctuation errors 15 points out of 20: The paper is mostly clear as a result of appropriate use of terminology and minimal vagueness; no tangents and no repetition; fairly good organization; almost perfect grammar, spelling, punctuation, and word usage. 20 points: The paper is clear, concise, and a pleasure to read as a result of appropriate and precise use of terminology; total coherence of thoughts and presentation and logical organization; and the essay is error free. Structure of the Paper (worth 10% of total points) Zero points: Student failed to submit the final paper. 3 points out of 10: Student needs to develop better formatting skills. The paper omits significant structural elements required for and APA 6th edition paper. Formatting of the paper has major flaws. The paper does not conform to APA 6th edition requirements whatsoever. 5 points out of 10: Appearance of final paper demonstrates the student’s limited ability to format the paper. There are significant errors in formatting and/or the total omission of major components of an APA 6th edition paper. They can include the omission of the cover page, abstract, and page numbers. Additionally the page has major formatting issues with spacing or paragraph formation. Font size might not conform to size requirements. The student also significantly writes too large or too short of and paper 7 points out of 10: Research paper presents an above-average use of formatting skills. The paper has slight errors within the paper. This can include small errors or omissions with the cover page, abstract, page number, and headers. There could be also slight formatting issues with the document spacing or the font Additionally the paper might slightly exceed or undershoot the specific number of required written pages for the assignment. 10 points: Student provides a high-caliber, formatted paper. This includes an APA 6th edition cover page, abstract, page number, headers and is double spaced in 12’ Times Roman Font. Additionally, the paper conforms to the specific number of required written pages and neither goes over or under the specified length of the paper.
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